36–50 minsINTRODUCE → DEVELOP
GAME ZONE · INTRODUCE → DEVELOP · 13 mins + drinks
2v1 Touch → Shoulder-Tag Decision Game
20m × 15m channel. Two attackers vs one defender. Ball carrier must decide: beat the defender, pass to support, or — once shoulder-tagged — simulate going to ground and present. Entirely non-contact.
Key coaching cues
PRE — ASK: "Attack the space — where is the defender's weight?" before they go
DURING: carrier stays two-handed; support stays in the carrier's vision, hands ready
POST (Develop only): parachute fall, chin tucked, two-handed placement, body between ball and defence
Active
Continuous reps. Short rotation.
Purposeful
Bridges Skill Zone to Game Zone. Ball security and simulated presentation under decision-making pressure.
Enjoyable
Problem-solving. Small-group competition.
Safe
Shoulder tag only — no hit, no contest on the ground. Coach controls escalation.
Organisation
- INTRODUCE (first 6 mins): 2v1 touch. Defender makes a two-handed touch — ball carrier must pass within 2 seconds. No going to ground
- DEVELOP (second 7 mins): defender uses the shoulder tag (zone + wrap, no hit). Tagged carrier chooses: pass immediately OR simulate the tackle — parachute fall, two-handed placement — and support picks up. Defender cannot contest the ball
- Groups of 3: rotate carrier → support → defender after every rep
- 5 players: run two simultaneous groups. Coach monitors both
- 49–50: DRINKS BREAK — shaded touchline, full drink before the final game
Additional Coaching Cues
- Support: call early, arrive on the ball, play on quickly — Continuity
- SELL: "If you present cleanly, what does that give us?" — quick recycle, Go Forward on the next phase
STEPS Variations
Space
Widen the channel — more space for the carrier to make a better decision
Task
Carrier MUST simulate the go-to-ground on every rep (Develop only) — forces presentation practice
Equipment
A third coloured cone marks the "decision zone" — carrier must reach it before choosing
People
Add a second support player — carrier now has two options
Speed
Defender starts jogging toward the carrier — decisions must come faster